Some Very useful links
Greetings
Thanks to my third year friend for providing the following links - these links are to sites that can potentially provide final year projects, you will notice that some of the closing dates are soon but should not be put off as they will 'probably' have new projects for next year... here they are. I am putting them up for my own personal use (so I don't forget) but don't mind if everyone browses through them.
http://www.dandad.org/education/student-awards/ - D&AD
http://www.mandy.com/1/filmtvjobs.cfm?jt=zzz - Mandy
http://www.cwjobs.co.uk/ - CwJobs (industry job website.
http://www.europrix.org/ - Euro student awards
Oh yeah and here's a very good link for animation students who want to study movement, there is a whole library of things moving, from planes to horses running - its also free to watch.
http://www.bbcmotiongallery.com/Customer/index.aspx
Sunday, April 13, 2008
Thursday, April 10, 2008
Some Multimedia - a game inside a game?
I have been very busy this holiday visiting relatives so I have not been able to focus on much work. I did however manage to complete my final script, get my scanner to work and create something with a multimedia approach to it. you may be asking, what is this magical, mysterious multimedia thing - Well it's a game inside a game.
I have always been interested in level design in games and always try to push things to the limits in the - for instance one I put 100 explosive barrels in a half life two map with a zombie in the middle of them. all it took was a few bullets into one of the barrels to set off the chain reaction which inevitably crashed my computer (but I bet that zombie was blown to smithereens hehehe) - this time I went for something more simple, I dug out an old classic by the name of Starcraft and thought of a fun game to make. Initially starcraft is a strategy game where you have to mine rescources, build a base, produce units and attack opposite factions. however the map editor is pretty flexible and allows a person to do anything he\she really wishes.There is a lot of maps already out there where a team of people have to defend so it is not a totally original idea but non the less a lot of aspects are. here are a few screen shots of the map in construction.
The idea of the game is that a swarm of enemy units spawn at a specific place and attempt to reach the middle/bottom of the map (they have to follow the platforms) - these units cannot atack, they just fly blindly to their destination, this might sound like a walk in the park but all enemy units are exceptionally harder to kill than normal. The players have to attempt to stop these creatures from reaching their goal by buying defensive units that can shoot them down. the people in the middle far end sides will have to be more experienced players at times in case other people 'leak' (are unsuccessful in killing enemy units and letting them slip by). as an added bonus people can swap a certain amount of units for a 'super unit' which does extreme amounts of damage. also if a person in the game is not doing so well you have the option of transferring money to their account.Thats the whole thing really.
Please remember to click on the images to enlarge them.
I hope to be releasing this map on the internet soon on the South American server and attempt to track the amount of games per hour are played after it's initial release (this however may not be 100% accurate and may take a while as some people prefer not to host maps and only play join games) - I may need to take two samples and do a rough calculation of how many games are played each day.
You may be wondering why I chose to do this as a multimedia project. Firstly it incorporates design (level design and game design) - next it also incorporates a lot of logistical problem solving (Believe it or not but there are 100's of lines of code in this map just to make it function correctly that is not added by the game!), You also work with layers and functions in the map editor. And lastly, I can play it when I'm finished with a group of people and kick some invading alien ass Woohoo!! - I guess that can also count as interactivity.
I have been very busy this holiday visiting relatives so I have not been able to focus on much work. I did however manage to complete my final script, get my scanner to work and create something with a multimedia approach to it. you may be asking, what is this magical, mysterious multimedia thing - Well it's a game inside a game.
I have always been interested in level design in games and always try to push things to the limits in the - for instance one I put 100 explosive barrels in a half life two map with a zombie in the middle of them. all it took was a few bullets into one of the barrels to set off the chain reaction which inevitably crashed my computer (but I bet that zombie was blown to smithereens hehehe) - this time I went for something more simple, I dug out an old classic by the name of Starcraft and thought of a fun game to make. Initially starcraft is a strategy game where you have to mine rescources, build a base, produce units and attack opposite factions. however the map editor is pretty flexible and allows a person to do anything he\she really wishes.There is a lot of maps already out there where a team of people have to defend so it is not a totally original idea but non the less a lot of aspects are. here are a few screen shots of the map in construction.
The idea of the game is that a swarm of enemy units spawn at a specific place and attempt to reach the middle/bottom of the map (they have to follow the platforms) - these units cannot atack, they just fly blindly to their destination, this might sound like a walk in the park but all enemy units are exceptionally harder to kill than normal. The players have to attempt to stop these creatures from reaching their goal by buying defensive units that can shoot them down. the people in the middle far end sides will have to be more experienced players at times in case other people 'leak' (are unsuccessful in killing enemy units and letting them slip by). as an added bonus people can swap a certain amount of units for a 'super unit' which does extreme amounts of damage. also if a person in the game is not doing so well you have the option of transferring money to their account.Thats the whole thing really.
Please remember to click on the images to enlarge them.
I hope to be releasing this map on the internet soon on the South American server and attempt to track the amount of games per hour are played after it's initial release (this however may not be 100% accurate and may take a while as some people prefer not to host maps and only play join games) - I may need to take two samples and do a rough calculation of how many games are played each day.
You may be wondering why I chose to do this as a multimedia project. Firstly it incorporates design (level design and game design) - next it also incorporates a lot of logistical problem solving (Believe it or not but there are 100's of lines of code in this map just to make it function correctly that is not added by the game!), You also work with layers and functions in the map editor. And lastly, I can play it when I'm finished with a group of people and kick some invading alien ass Woohoo!! - I guess that can also count as interactivity.
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