Tuesday, January 20, 2009
Thursday, January 15, 2009

Well I wish I could say that I did a lot over the holidays but that would be lying, I played computer games, visited places, made merry and watched TV for the first time in ages. However holidays are over now and it's time to get back to doing some serious work, about a month ago I picked up a copy of the intermediate rigging from CG academy which only cost £36.00 to purchase from the website (Which is - http://www.cg-academy.net/academy.net/) it will help me with my upcoming project that is based on rigging.
I have also been working on the stage\Obstacle course that my 6 characters will have to get to the end of.They will start from the white cube on the right(the white cube is the size of the average human man - 1.8 meters) and they will limp to the flag with the medical cross on it, from there on a shall be healed (Hallelujah!) walk normally up the stairs and then have to jump across a pit of lava. From there on they have to walk down a flight of stairs and then come to a spike filled pit and balance across one or more planks (depending on amount
of legs) they will then have to go down another flight of stairs and jump over a small wall, they will then come to a spinning disc and attempt to cross, rig and then happily walk to the finish line which is green. My first character will only have one leg -the poor bastard.If anyone has any good ideas for improvements on the stage please let me know, hopefully the lectures will give me some good ideas tomorrow at the review.
I have been playing around with lighting quite a lot lately, with some very interesting results. The new lighting, materials and rendering systems in 3D Max 2009 make images that were created before even more beautiful... Well that's if you intended them to look that way.
I have also been experimenting with her voice recognition software provided with windows Vista, in fact I haven't typed any of this text you are reading now it is all being dictated to the computer. The image was also inserted without the use of keyboard or mouse. However it does take a lot of training before it works properly.
An experiment with lighting called Mr sun'
I picked this image from a previous projects which was titled 'germinator 2000' this craft was originally designed to fit in a futuristic toilet block as a nanofighter and come eliminate any germs when activated.
Monday, November 10, 2008
Its pretty much what the title says, my enthusuasm for this course has just slumped another notch due to the fact that another lecturer didnt turn up to a lesson today which I'm pretty sure it was on because:
1: it was clearly stated in the timetable that it would be on.
2:No email was sent saying it was canceled
3: A hell of a lot of people turned up to be dissapointed yet again
Not even an appology-email for all us good peeps who wasted our time showing interest, I'm pretty much fed up of all this unorganized 'learning' and constantly complaining to the lecturers about it. For a lot of people that was £3 parking/bus fair and £2 fuel and in my case missing work that could have earned me some cha-ching - never mind, I think I will only go into uni now on a 'whatever' basis. what a waste of MY money and time.
However! on the bright side I managed to get back early and do some work, which means I have had time to do some texturing, building the rest of my goodies and almost finalizing my nano-fighter. I will provide only 2 renders of my current work so you can all see my progress, here you go.
'Remember to click on the images to get a nice big picture'

'A nice shiny Bog fit for the queen herself to take a dump in' - me thinks the stall walls need recolouring though and the loo is a bit small.

'Ooooh thats sexy, Germs beware!' - the almost complete but untextured Nano-fighter.
I am very impressed with the lighting features in the new 3D's max 2009 - I am also very pleased about the rendering times of my images (bathroom took about 20 seconds and the nano-fighter took about 6) my progress is only slowed by my slow demoralising crawl through this course, if only they could make it more interesting... prehaps a nice field day out for the Animation students or maybe just some form of inspirational action (hint,hint, nudge,nudge, wink,wink,) hell knows we need it.
Saturday, November 08, 2008
Just an update on my progress so far:
hmmm... so far (and currently as I write this) I am reinstalling all my applications for Windows Visa because I had to completely reinstall it due to an update that disalowed my entire machine to funtion for 15 minutes every time I restarted it (pretty annoying). I spent about 3 days with the technical support team who eventually said 'sorry the only way to fix it is to upgrade windows' oh and by the way (my mobile phone company said) 'Here's a £15 bill for ya on top of that, the toll free number you dialled was charged at your normal rate without even you first hehehe, gotcha! $chaching$'
Fortunately though I'm not that angry, after emailing Microsoft and telling them I wasnt forking out £300 for the upgrade from windows premium edition to ultimate edition, that they owed me for the phone bill and the fact they couldnt fix the problem they very generously just gave me an entire retail version of the Windows Vista Ultimate edition (32 and 64 bit dvd's!!!) with a brand new serial code to boot free of charge, woohoo!
This has however put me behind schedule a bit on my projects so it's not that great.
If anyone needs a fully liscenced version of windows vista home premium (32 and 64 bit dvd's) drop me a line as I'm selling my old one.
Lets hope all goes well with this version and that I run into no more problems .
Oh yeah, its a bit random but I've had time to play with the cloth modifier whilst all my goodies where re-installing - check this baby out.
Monday, November 03, 2008




Sunday, May 11, 2008
Firstly I shall give details of what I rendered and if it satisfied the brief.
My Non-final clip ran to approximately 2:30 minutes
The first render was a Pal, .Mov file - the reason this was done is because it streams extremely well over the internet with great quality and sound (which turned out to be 260MB) and may be used in the future.
the second was specifically for the brief - A 720x576 DVAVI 25FPS file, the sound quality was 16000hz (standard) the file size was 440MB and the picture quality was not as good as the .Mov file , however it was observed that the sound was 'slightly' better. I have no idea how a 5 minute animation is going to fit onto a 750 MB CD as the brief states.
- Production information can be found in past Journal posts - not much has changed just further animation of character and realization of how many bugs where present - which will be explained below.
- There was some problems with textures - for instance if you look at Thomas turners hair you will notice it moves out of place when he moves. I tried to correct this with using local Coordinates and World coordinates in 3D max but to no avail. Any feedback on how to fix this problem will be appreciated.
- Textures on areas where chunks where cut out for doors and windows had very noticeable texture variatons - this was fixed by erecting new walls and 'covering the old ones with them.
You will have to click on the picture to enlarge it, only then will you see the distortion clearly.

- trying to make a cockroach with a SplineIkSolver spine ended in disaster as it refused to be resized even with bone tools active. eventually had to settle for a normal IKHI Solver spine which worked fine but did not work as naturally.
- Timing without a dope sheet was a bit difficult but acceptable - seeing as though I was not working in a team.
- I have found that it is very difficult to work on an animation (even if only 5 minutes) is very difficult and is much more suited to a team, it can be difficult to push oneself but if you have other people working with you there is no choice but to get it done in time so the next person can get their part done (in an ideal world that is)
My own review of my work:
I believe my animation could have been better with music possibly but I did not have time to make any. it could have been better if my timing was more honed, the story is great (full of action, short but you get to know the main character well and even the cockroach even though you only see him/her for a few seconds) - the scenery is good but could be improved. The characters are ok but have obvious faults. ie - Thomas turners ankles look broken (because of improper bone placement) and his hair moves with the scenery and not with his actual head. The cockroach looks pretty good but could do with more development.
The lighting was very well done for my first attempt and looks very good in all the scenes (So I think but you are welcome to challenge me on that when I post the clip soon)
Sounds to acquire:
1. Pop -done
2. Voice of narrator
3. ‘hello’ mumble -Done
4. Thunder -done
5. Background talk mumble-Done
6. Background agree mumble-Done
7. Dishes being washed tinkle = maybe water running -done
8. Sigh mumble -Done
9. Fire or explosion sound -done
10. Smile mumble ‘heeee’-Done
11. Dunno mumble-Done
12. Kettle switch on = maybe water - Done
13. Cup tinkle -done
14. Grrrr mumble-Done
15. ‘Eeek’ roach-Done
16. Hand thud -Done
17. Slip -Done
18. Woah mumble-Done
19. Boing -Done
20. Breaking, thumping , shattering -Done
21. Boom- glass explode(shatter)
22. Give up mumble-Done
23. Book soft tap -Done
24. Book thud -Done
25. Squash -Done
26. Eeeaw roach-Done
27. Vent crashing open –Done sort of
28. Lots of stuff falling out – grain? -Done
29. Nooo mumbled-Done
Props to acquire:
1. Vent -Done
2. Cabbages -* No got weeds, spade and vegetables instead
3. Hosepipe -done
4. Plate with buiscuits -done
5. Cup -done
6. Window -Done
7. Kettle –done sort of
8. Crumb -Done
9. Better roach
10. Picture- **
11. wood chunk - Done
12. catapult stuff - Done
13. random junk – Done almost
14. *look for burn overlays
15. Glass -Done
Int – Living room/kitchen
(Paragraph is narrated whilst Thomas Turner goes about his daily business)
Narrator
Thomas Turner is a slightly obsessive , wound up, widowed, mid 60 year old English fellow who enjoys having quite nights in front of the television watching the news and sports channels, he prefers comfortable clothes like jeans and a plain shirt with a small overcoat. He is quite a friendly fellow but not overly chatty, preferring to speak about daily news and finding out what is going on in his local area. He lives in a semi-detached house alone; he quite likes the privacy but still misses his wife who passed away a number of years ago in a fluke double lightning strike event. He takes pride in his minimalistic furnished home but is sometimes a little too much of an obsessive neat freak. He noticed this when one of his friends came around for a visit and strangely he couldn’t wait for them to leave so that he could wash their tea cup and plate that had biscuits on, put it back in place and then vacuum the whole room which he had been in. He is not fond of having dogs or cats in his house as they leave fur but can tolerate this; however he despises insects – once he had a minor ant infestation that he took care of with a can of gas, lighter fluid and a few matches. After setting fire to a small portion of his kitchen he still used an entire can of ant poison (which took the whole nights to slowly drip into the hole) to make sure the nest was eradicated (which unknowing to him missed the ant nest completely and went through a old pipe leading straight to his prize cabbage patch and destroying 80% of his crop) - you will be happy to know the ants escaped the initial inferno and poisoning then decided to move next door away from this half crazed fellow. Thomas Turner is his own worst enemy.
(Run time approx – 1 minute and 41 seconds)
After introduction
Scene 2 – int Living room
Thomas Turner sits in front of his television watching the latest sports news, he takes a kernel of popcorn and eats it. There is a faint scurrying noise coming from near his rug, he does not hear this the first time but the second wave of scurrying attracts his attention.
Thomas
Hmmm?
Thomas gets up and goes to the nearby light switch; he flicks it on and surveys the now lit area. Something is looking at him but he is unaware of it, he shrugs* his shoulders and goes into the kitchen. The thing (cockroach) that was looking at him follows.
Scene 3 – int kitchen:
Thomas Turner goes to his kettle* and switches* it on, he then bends down and gets a cup* out of his cupboard*(open/close) – as he is gets up he sees the cockroach on the counter holding a crumb, he instantly gets angry.
Thomas
Grrrrrrr!
Cockroach
(fright)(Squeaky) Aaaaaah!
The cockroach drops the crumb and jumps in surprise, it bolts for cover just as Thomas tries to squash it with his first, he misses. The creature bolts off the desk and into the living room, Thomas runs after it but slips on the well polished floor; he eventually gets to his feet and follows.
Scene 4 – int living room
Thomas bursts into the living room; he stops and surveys the area but cannot see the cockroach anywhere in sight. The cockroach is in front of a picture* (possibly childs drawing of him with his grandkids) mimicking one of the people in the picture, Thomas walks past and does not notice, just as he does the insect jumps off the table and scurries away, Thomas hears this and attacks.
Scene 5 Ext – House
You can see Thomas’s house and hear repeated smashing noises after a while a title fades in (20 minutes later) and you can still hear smashing; suddenly there is an explosion which blows out the windows.
Scene 6: int living room
Thomas is on the floor, his house is a wreck and the Cockroach is taunting him by blowing raspberries at him.
Cockroach
PFFFFFFFF!!
Thomas has a glass in his hand, he wants to throw it at the creature but is sure he will miss and gives up
Thomas
(Sighs)
He drops it but hits a small plank nearby which launches a piece of wood up to the top of the bookshelf which intern sends a book tumbling down on the cockroach and squashes it. Thomas is relieved and gets up, it’s all over and he is victorious. He looks around at his destroyed house sadly, he will have to start cleaning up soon. There is a rumble coming from a nearby air vent, he goes closer to inspect, the noise starts again... loads of cockroaches burst out of the air vent and cover poor Thomas as he screams
Thomas
Noooooooo!
Thursday, May 08, 2008
I watched a brilliant movie the other day that I haven't seen since I was a small kid. I'm not too sure how many of you out there have watched it but if you haven't then definitely give it a look, it beats the living crap out of most modern day fantasy movies and it was made in 1984! This is a Movie made from a German book and was originally called 'Unendliche Geschichte, Die' - which basically translated mean the NeverEnding Story. it was written in Michael Ende (the novel that is) . the Movie was directed by Wolfgang Petersen and of course additional credits go to Herman Weigel and Robert Easton for additional dialogue and writing for the movie
It's all about a boy who end up in a book store because he is running away from bullies and meets a man who is reading a 'special' book - so he says anyways, the Kid sort of pinched the book but leaves a note behind saying he will return it.He eventually gets round to reading the book and finds out that it's all about a boy called Atreyu and his quest to save his word called Phantasia from 'The nothing'. The story gets really interesting and he meets many strange creatures and goes to many beautiful places (the scenery in this movie is amazing) I was really impressed with the special effects and the clever ways they made the characters (Remember they where using puppets back then) - I think Collin Arthur was the special effects supervisor and sculptor. I really wish that I can create something like this in the future using modern day technology. all the scenes are perfectly lit and produce the exact mood that it's supposed to. I also hope that maybe one day I can learn to draw well enough to express such scenes in my head as the course I'm on at the moment (which is an art course and has everything to do with expressing ideas, creating character and scenes, even understanding what colours and textures to use and especially learning how to express lighting correctly) does not have our own art teacher, yep thats right for £9000 a year still don't have our own art class, resources or teacher... we can still learn by sneaking into other students classes though.
I have taken a few screenshots of some of the locations and characters - hope it persuades you to take a look at the actual movie, you will not regret it.



You can buy a new copy for a £10 or a used one for under a Fiver on www.Amazon.co.uk It's also a great movie to watch with the girlfreind.
Sunday, April 13, 2008
Greetings
Thanks to my third year friend for providing the following links - these links are to sites that can potentially provide final year projects, you will notice that some of the closing dates are soon but should not be put off as they will 'probably' have new projects for next year... here they are. I am putting them up for my own personal use (so I don't forget) but don't mind if everyone browses through them.
http://www.dandad.org/education/student-awards/ - D&AD
http://www.mandy.com/1/filmtvjobs.cfm?jt=zzz - Mandy
http://www.cwjobs.co.uk/ - CwJobs (industry job website.
http://www.europrix.org/ - Euro student awards
Oh yeah and here's a very good link for animation students who want to study movement, there is a whole library of things moving, from planes to horses running - its also free to watch.
http://www.bbcmotiongallery.com/Customer/index.aspx
Thursday, April 10, 2008
I have been very busy this holiday visiting relatives so I have not been able to focus on much work. I did however manage to complete my final script, get my scanner to work and create something with a multimedia approach to it. you may be asking, what is this magical, mysterious multimedia thing - Well it's a game inside a game.
I have always been interested in level design in games and always try to push things to the limits in the - for instance one I put 100 explosive barrels in a half life two map with a zombie in the middle of them. all it took was a few bullets into one of the barrels to set off the chain reaction which inevitably crashed my computer (but I bet that zombie was blown to smithereens hehehe) - this time I went for something more simple, I dug out an old classic by the name of Starcraft and thought of a fun game to make. Initially starcraft is a strategy game
where you have to mine rescources, build a base, produce units and attack opposite factions. however the map editor is pretty flexible and allows a person to do anything he\she really wishes.There is a lot of maps already out there where a team of people have to defend so it is not a totally original idea but non the less a lot of aspects are. here are a few screen shots of the map in construction.The idea of the game is that a swarm of enemy units spawn at a specific place and attempt to reach the middle/bottom of the map (they have to follow the platforms) - these units cannot atack, they just fly blindly to their destination, this might sound like a walk in the park but all enemy units are exceptionally harder to kill than normal. The players have to attempt to stop these creatures from reaching their goal by buying defensive units that can shoot them down. the people in the middle far end sides will have to be more experienced players at times in case other people 'leak' (are unsuccessful in killing enemy units and letting them slip by). as an added bonus people can swap a certain amount of units for a 'super unit' which does extreme amounts of damage. also if a person in the game is not doing so well you have the option of transferring money to their account.Thats the whole thing really.

Please remember to click on the images to enlarge them.
I hope to be releasing this map on the internet soon on the South American server and attempt to track the amount of games per hour are played after it's initial release (this however may not be 100% accurate and may take a while as some people prefer not to host maps and only play join games) - I may need to take two samples and do a rough calculation of how many games are played each day.
You may be wondering why I chose to do this as a multimedia project. Firstly it incorporates design (level design and game design) - next it also incorporates a lot of logistical problem solving (Believe it or not but there are 100's of lines of code in this map just to make it function correctly that is not added by the game!), You also work with layers and functions in the map editor. And lastly, I can play it when I'm finished with a group of people and kick some invading alien ass Woohoo!! - I guess that can also count as interactivity.
Tuesday, March 11, 2008
Thomas Turner is a slightly obsessive , wound up, widowed, mid 60 year old English fellow who enjoys having quite nights in front of the television watching the news and sports channels, he prefers comfortable clothes like jeans and a plain shirt with a small overcoat. He is quite a friendly fellow but not overly chatty, preferring to speak about daily news and find out what is going on in his local area. He lives in a semi-detached house alone; he quite likes the privacy but still misses his wife who passed away a number of years ago in a fluke double lightning strike event. He takes pride in his minimalistic furnished home but is sometimes a little too much of an obsessive neat freak. He noticed this when one of his friends came around for a visit and strangely he couldn’t wait for them to leave so that he could wash their tea cup and plate that had biscuits on, put it back in place and then vacuum the whole room which he had been in. He is not fond of having dogs or cats in his house as they leave fur but can tolerate this, however he despises insects – once he had a minor ant infestation that he took care of with a can of gas, lighter fluid and a few matches. After setting fire to a small portion of his kitchen he still used an entire can of ant poison (which took the entire nights to slowly drip into the hole) to make sure the nest was eradicated ( which unknowing to him missed the ant nest completely and went through a old pipe leading straight to his prize cabbage patch and destroying 80% of his crop) - you will be happy to know the ants escaped the initial inferno and poisoning then decided to move next door away from this half crazed fellow . Thomas Turner is his own worst enemy.
He was born in a family of two boys and one girl, him being the youngest son, his dad was an ex soldier ( Rank of drill sergeant) who lived a full and health life and Thomas’s mom worked in a bank as a cashier later on in life at the age of 46 – they had known each other from school.
Thomas and wife has produced two children, a boy and a girl – the girl being the eldest by two years. His son is the manager of a ‘Frankie and Bennies’ Restaurant and his daughter is into interior decorating – they are both successful in their careers. They stay in contact with Thomas at least once a week but do not tend to visit very often as their careers and families don’t leave them much time to do so, they are a loving and tight family.
Monday, February 25, 2008
I have been trying to make my life easier by using a quicker tools to paint onto a character rather than going through the whole UV unwrap process, I did find a pretty damn nifty program called Bodypaint. it is very easy to import your character directly into this program as it unwraps it for you and then paint onto it there and then whilst you can see your 3d model, hell you can even paint directly onto your 3d model . it takes very few processes and wont leave any seam marks at all. I did however find that if I wanted to create bump map you would still have to stretch realign the UV map but I couldnt be bothered to learn how to do it again in another program, at least not now as I have a big project on the go. It's definitely worth a look though and could save your hide in the future if you have the time to learn how to use it - It only took me about 1 hour of playing around with it and looking through a few tutorials online to get a basic of it (it's basically Photoshop but with 3D).
Heres an example me playing around with it.

...Oh and here's a link for the free Demo version if you want.
Well... I wish I could say that I am as satisfied with my characters as I am with my 'sets' so far, I have got a few good process pictures which I will provide below and maybe comment on a few.

This is my characters model process, basically it all started with a hand drawn image that was scanned in and projected onto three panels (boxes) - I started out with a cylinder and the rest is... well... history.
Heres a little test with symmetry on
...and the almost complete version which I'm no impressed with at all and may even consider creating a whole new one over the holidays
Here is a close up of the face, I have decided to use individual teeth instead of extruding them out of the skull as I think this will give me more control and realism. I have also added a raytrace reflection to the eyes to give more realism (I also need a reflection of fire in his eyes for one of my scenes)
The model now needs 'skinning; however I have wasted the better part of a week trying to find a better was of UV unwrapping instead of the traditional way - You can read all about this above this post.

I have been quite busy lately designing the set for my 'Odd couple animation' and am finding it to be very entertaining and the fact that it is going smoothly I am finding quite surprising. here are two render's... the first is the kitchen so far and the second is the living room, these are not complete yet as I'm still texturing objects, walls and also scaling everything to the right size but the majority is done. I am also happy with the render times - remember to click on the images to get a bigger picture


I am pretty impressed with the results so far, I cannot however take all the credit for the props design as I pinched a few from a website called 'Turbo squid' - the link can be found here, I was confident that I could create these models and possibly better than some but thought it would be a waste of time in doing so, after all more time not modeling gives me plenty more time to work on lighting and animation.
I am still not too sure on how to cut holes into my walls ( You will notice a giant block on the right hand side of the kitchen sticking in the wall) in a stage design program I am used to called 'Hammer editor' the technique of making room for a door is making a block the size of your door, moving it into the wall and then cutting the hole with the block... it seems it's not that simple with 3D's max however I'm sure Andy will have a solution.
Tuesday, February 19, 2008
Ah yes the good old walker, thank you very much Andy for the recap it was invaluable for practice and also to realize how much time it is going to take to create the 'odd couple' animation (means I gotta get my ass into gear and stop partying) - here is the walker cycle I did, I admit the character plummets into darkness a bit toward the end, this is what I wanted however. I added some sounds to make it more realistic (sounds found here) - as my third year friend Todd Gledhill said 'if you going to do it good, you may as well do it right and if u want to do it crap then do it crap' , I did want to do it with raytracing on the surrounding box too, however the estimates render time was 7 hours compared to 10 minutes for this render (without the raytrace on the box but with the raytrace on the character)- anyways, I enjoyed the result and I hope you do to. here it is.
Heres a shot of a fully raytraced image - click on it to get the full size of it. not that much of a difference eh?... well... I'm lying there, the reflections of lighting are much smoother, the feet are not fully on the ground (something I fixed later) and the characters legs are also reflected but I still didn't think it was worth the 7 hour render, I should have cheated and made the box rusty, henceforth no reflection... Ian ur a genius hehehe!!

I went to a museam a while back in Stoke on Trent and had a quick 'nose' around - after all it was free and there is nothing better to be heard or saw by a student than the word 'Free'... accept 'Free alchol!' (crowd boo's)
Uhum... well I better get back to the museum story I guess. There where some really interesting artifacts dated back to when Stoke-on-Trent was actually a thriving city, mostly specialising in decorated ceramics (some really expensive stuff like Spode for instance) - however it was soon cheaper to import ceramics from China and thus it became almost non profictable for Stoke-on-Trent to continue producing thier fine wares... quite a pity.
However that is a bit of a letdown to Stoke-on-Trent's past, two of the other things I found out was that the Captain of the Titanic (E.J Smith) was Born here and so was the famous inventor(R J Mitchell) of the 'Spitfire' fighter plane which they have on display at the museum, it is the Mk XVI Spitfire (type 361) which was designed to be a low altitude fighter
it was an interesting visit and I reccomend that if you are even in Stoke-on-Trent (Hopefully you never have to) you should visit the museum and also possibly the scate park.

Friday, February 15, 2008
I have been looking for some interesting examples of violent animation comedy for my 'Odd Couple' project, I looked at a few examples of Tom and Jerry which seemed to fit in rather nicely apart from the fact that there is never any standoff in my animation. I did however come across some pretty interesting but also rather 'disturbing' dark comedy on my search - some short animations titled ' happy tree friends'. at first I thought it was a children's cartoon but something in the back of my head told me that I had heard the name before.
I have posted a few below for anyone who is interested in watching - please be aware though that you may not enjoy the content or even find it remotely funny.

