I have been working on my character which has to be presented on Wednesday, Of course as you would know if you have been reading my blog my character is a sort of devil thing. I hope I can get away with it this time as last time in school art class I drew a similar character I was instantly branded a satanist by the teacher (the joys of school in South Africa) - anyways, lets hope that doesn't happen again lol. I referenced the image I hand drew to create this character, I then wacked a few colours on him, gave him some awesome teeth and some funky eyebrows to help show expession




I then started to rig the character using the sheets that I had obtained from Andy Loves lesson, I ran into no serious problems at all and when I did I just reflected back on the sheets. I will not explain the process of how I rigged the character, I will just display a screenshot of the final setup. (click on it for a better look)

It was now time to animate, but first to put in the sound - I had great problems with the sound because 3d max would not import a 8 bit mono track (Dungeon keeps voice file) so I had to rune it through Quebase, convert it to stereo before it would work... to make matters worse the sound would only start from the very beginning of the time line and would not move further along the timeline to start at a different point, this was (mind the expression) a pain in the ass to correct, I had to search many forums to find the answer (eventually found it here ) - it involved opening a window called the dop

All I really did then was add a box at the bottom of 'his' feet - added a bitmap material ( which was a screenshot of a stage I made for my first Identities project called 'Mr pickles and the lost coin'using Hammer editor for half life 2)to my materials library and dragged it onto the box.
After that I just animated the beast... Tip: before you start rendering always set your output file size to PAL (yes it's there). I then popped a few lights in to give me suttle shadows and then rendered it. to a AVI file... Which I hope will work :)
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