Wednesday, October 24, 2007
3D Character:
This was a very good exercise and has been the only one that has really interested me so far this year in this course, in fact its the only one that has stopped me from transferring. The idea was to create a cartoony 'cat' or some other 'creature' using 3D Max. I found this to be a fun and useful exercise. Here is what I produced.
-Not the greatest of characters but a good first experiment, More work would have been done on this character but there was not enough time to do so as we where given four other projects to do at the same time as this one, making finding time to complete improve on the project I actually enjoyed very difficult.
The only problem I had was when I tried to turbosmooth the character, odd holes appeared at the side of it's ears and the face sort of went into itself. the face part did not make the character look particularly bad but it was technically wrong and would have played hell if I tried to develop the character further. I chose the shiny metal skin to check for errors on the background, it worked nicely.
One feature I managed to refine was to give this 'creature' a mighty fun butt. Important stuff first I always say... I am looking forward to practicing making some more character on my own time when we have finished with all the other work we where given in one shot. I am finding this course to be slightly frustrating at the moment because of disorganization on my part and the university.
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1 comment:
I like this characters face mate. It has an old woodcut quality in it's cheeks and facial expression. The body is functional enough too. But why did you make it chrome? Jeez, typical you; going all flashy for no reason. Next you'll tell me it has something to do with Terminator 3.
While I'm unsurprised that you consider his butt to be the 'fun part', remember it's not how it looks, its what you do with it that makes it funny.
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