Showing posts with label lighting. Show all posts
Showing posts with label lighting. Show all posts

Monday, November 10, 2008

Inspiration is dwindling



Its pretty much what the title says, my enthusuasm for this course has just slumped another notch due to the fact that another lecturer didnt turn up to a lesson today which I'm pretty sure it was on because:


1: it was clearly stated in the timetable that it would be on.
2:No email was sent saying it was canceled
3: A hell of a lot of people turned up to be dissapointed yet again


Not even an appology-email for all us good peeps who wasted our time showing interest, I'm pretty much fed up of all this unorganized 'learning' and constantly complaining to the lecturers about it. For a lot of people that was £3 parking/bus fair and £2 fuel and in my case missing work that could have earned me some cha-ching - never mind, I think I will only go into uni now on a 'whatever' basis. what a waste of MY money and time.


However! on the bright side I managed to get back early and do some work, which means I have had time to do some texturing, building the rest of my goodies and almost finalizing my nano-fighter. I will provide only 2 renders of my current work so you can all see my progress, here you go.

'Remember to click on the images to get a nice big picture'























'A nice shiny Bog fit for the queen herself to take a dump in' - me thinks the stall walls need recolouring though and the loo is a bit small.





















'Ooooh thats sexy, Germs beware!' - the almost complete but untextured Nano-fighter.


I am very impressed with the lighting features in the new 3D's max 2009 - I am also very pleased about the rendering times of my images (bathroom took about 20 seconds and the nano-fighter took about 6) my progress is only slowed by my slow demoralising crawl through this course, if only they could make it more interesting... prehaps a nice field day out for the Animation students or maybe just some form of inspirational action (hint,hint, nudge,nudge, wink,wink,) hell knows we need it.

Monday, February 25, 2008

A bit of set design:

I have been quite busy lately designing the set for my 'Odd couple animation' and am finding it to be very entertaining and the fact that it is going smoothly I am finding quite surprising. here are two render's... the first is the kitchen so far and the second is the living room, these are not complete yet as I'm still texturing objects, walls and also scaling everything to the right size but the majority is done. I am also happy with the render times - remember to click on the images to get a bigger picture


I am pretty impressed with the results so far, I cannot however take all the credit for the props design as I pinched a few from a website called 'Turbo squid' - the link can be found here, I was confident that I could create these models and possibly better than some but thought it would be a waste of time in doing so, after all more time not modeling gives me plenty more time to work on lighting and animation.

I am still not too sure on how to cut holes into my walls ( You will notice a giant block on the right hand side of the kitchen sticking in the wall) in a stage design program I am used to called 'Hammer editor' the technique of making room for a door is making a block the size of your door, moving it into the wall and then cutting the hole with the block... it seems it's not that simple with 3D's max however I'm sure Andy will have a solution.